Human Centred Design/Health Care/ Service Design



Our vestibular system is essential for balance. As we age, this system tends to degrade, affecting 34.5% of adults over the age of 40 in the US, leading to dizziness, nausea, and increased risk of falling.   Currently, Vestibular Rehabilitation Therapy is a leading treatment for this dysfunction, but access to this therapy is limited by time, money, and transportation. Physiotherapy has low  at home adherence.


WeAlign transforms painful exercises into simple entertainment for better balance.


WeAlign helps users play gaze stabilisation games, and track their improvement in quantitative and qualitative measures.  I am currently developing the game using Unity, and will begin to test one level of the game to see if it can improve adherence. 

WeAlign User Journey

User Feedback


Human centred design was central to the development process. I surveyed over 70 people, and did ethnographic research with seven participants. ​The project was sparked after witnessing my mom suffer from an impaired vestibular system. 

  • Surveys

  • User Journeys   

  • User Personas

  • Experiments 

  • Literature Reviews

  • Interviews

  • UI testing 

Daily Challenges 

Surveyed Online Groups


Emotional Support

“ I always have a walking assistant; my husband. Inside and outside the house, he is my hero.  “   
  -  Gie 


I go to the supermarket

even though it triggers me, so I can get stronger. . . I stopped using a cane because I didn't want to get weaker. 

 -  Louise


“ Many of my patient's first reaction when they get their diagnosis is, I'm glad I'm not going mad.”
- Joanne